Minion Pig (v1.13) by DeluxeGamer705
From: Angry Birds
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I've been a Mugen fan for a very long time, and I was impressed by many creators' work on their characters. I felt like I could
also give a try at making my own Mugen character. I decided to start with a character from a franchise I played a lot during my
younger days, and it was a character from Angry Birds. I especially liked its spin-off, Bad Piggies, and I decided to choose Minion 
Pig as my very first Mugen character.

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1. CHANGELOG

-v1.13 (February 4, 2024)
*Adjusted the A.I.
*The hyper portrait now binds to the screen.
*The amount of variations for Wood Frame Smash and TNT Explosion has been reduced from 3 to 1, since the animation is the same.
*Speaking of variations, TNT Launch's stronger variations' horizontal velocity was increased. Also, its chip damage has been lowered.
*Boxing Glove Launch's startup has been slightly lowered.
**As a result, it's now possible to combo into it from Wood Frame Smash.
*Reworked the damage dampener.

-v1.12.1 (December 19, 2023)
*Fixed a weird oversight where Minion Pig's A.I. could cancel standing strong kick (knockdown) into any of its Specials, despite it
not being possible for the player (this could cause some odd stuff).

-v1.12 (December 15, 2023)
*Minion Pig's sprites were edited to look much more accurrate to Minion Pig's original design (which can be seen on its portrait).
**As a result, some of its expressions look different, being instead shown via its eyebrows instead of eyes.
*Most of the sprites' groups have been changed.
*Made some improvement in hurtbox placement, as well as made a few possible changes for hitboxes.
*Added some character-specific victory quotes and changed two ones.
*Lowered the startup of Boxing Glove Launch, as well as its pausetime when it hits an opponent for all hits except for the last one.
*The super sparks are now visible when Minion Pig is about to use a hyper.
*Ride is now an OTG. It also has been reworked a bit with some improved results.
*Changed the colours for the frozen sprite.
*Various changes in the A.I..
*The hypers no longer give power.
*Fixed an issue where TNT Drop couldn't track P2's teammate's position is simul matches, only tracking the P2 leader.
*Added a victory portrait.
*TNT Explosion now causes soft knockdown for aerial opponents.
*TNT Drop now pushes opponents in the air into a short distance.
*Added hitboxes in the standing and "crouching" medium punch's boxing glove box. Now, it should hit properly when Minion Pig is in
the front of the opponent.
*Speaking of the standing and "crouching" medium punch, it now pushes airbone opponents into the same horizontal distance as standing
opponents.
*Added a sound effect for the balloon when it pops.

-v1.11 (August 30, 2023)
*Nerfed the damage dampener.
*Some Specials were buffed, with some having their chip damage lowered.
*Ride now causes soft knockdown on the final hit. Additionally, it now has sounds playing when it hits the opponent and when the 
opponent blocks it, with its pausetime being lowered.
**It also received a new catch - its horizontal distance now varies depending on the button pressed.
*Boxing Glove Launch now causes soft knockdown on the final hit.
*Standing medium punch's pausetime has been slightly increased (0 - 4) to make the knockdown move a bit easier to connect.
*Wood Frame Smash's endlag has been slightly increased to prevent some problems with spamming to deal way too much damage.

-v1.10 (August 9, 2023)
*TNT Explosion causes a very slightly longer pausetime for the opponents (10 - 16)
*The A.I. should now use crouching attacks more often.
*The "Y Axis" for the walking and running animations is lower (5 and 10 - 2 and 4, respectively).
*Boxing Glove Launch now pushes aerial opponent backwards. On the final hit, it also throws them up.
*TNT Drop no longer tracks the opponent's position while they're airbone.
*It's no longer possible for opponents to recover during the light and medium variations of TNT Launch.

-v1.9 (July 10, 2023)
*Even better comboability - now Minion Pig can cancel its strong Normals into Specials, and can cancel them into Hypers too!
(although they are rather... slow on startup. Also, the crouching strong kick/Knockdown cannot be cancelled into Specials
or Hypers in order to prevent some odd stuff. The same thing applies to canceling the "Ride" Special into Hypers.)
*Added a damage dampener.
*Buffed Ride and the Hypers, as with the case of the damage dampener, Ride and Boxing Glove Launch both deal less damage 
after a few hits.
*The third palette is now slightly brighter.
*Minion Pig now looks down during the hop backwards animation when it goes down.
*Some Normals' range has been made longer.

-v1.8.1 (May 6, 2023)
*The crouching strong kick no longer hits the opponent on the first frame, making the move blockable.

-v1.81 (April 28, 2023)
*Fixed an issue where the crouching strong punch couldn't hit the opponents due to an error in its animation.

-v1.8 (April 16, 2023)
*Added some missing required sprites.
*Boxing Glove Launch is no longer misattributed as a Normal.
**Also, TNT Drop is now fully attributed as a Hyper attack, rather than a projectile.
*Minion Pig's crouching "kicks" now have to be guarded only when crouching.
*Changed one word in one of the victory quotes.

-v1.7 (March 19, 2023)
*Fixed a very huge oversight where Minion Pig somehow had 9 air jumps, even though it wasn't supposed to have any.
*One of the Hypers now uses Power after the exclamation mark appears.
*Modified one of the Normals.
*The standing and "crouching" animations now have slightly faster animation.
*The crouching strong kick now trips the opponent upon contact.
*Most of the Normals were nerfed.
*Changed some sounds and hitsparks.
**The hitsparks were also adjusted.
*One of the Normals causes the opponent to be hit for a bit longer to make the other one easier to connect.
*The Hypers should be now easier to perform.
*One of the Specials no longer causes the opponent to go up after being hit.
*Three new sounds were added.
*The unblockable Normals are now blockable.

-v1.6 (February 11, 2023)
*One of the Hypers is no longer attributed as a projectile. Additionally, during its startup, Minion Pig is no longer
invincible. It also now tracks the opponents' position during startup.
*The Hypers' sounds have been changed.
*Fixed a slight issue with one of the Normals.

-v1.5 (January 8, 2023)
*Buffed one of the Hypers a bit.
*New dizzy animation, with being animated.
*Added hurtboxes for the strong aerial punch and kicks.
*Made some small changes in some victory quotes.
*The crouching animation is now animated (though it is the same as the standing animation).
*Changed two Specials' button inputs.
*Improved the portrait by removing pink pixels from the transparent background.
*The A.I. has been completely changed; it is similar to the older A.I. but with some differences.

-v1.3 (December 3, 2022)
*Changed the crouching strong punch.
*Slightly changed the fifth victory quote.
*The going down from jump animation has been flipped horizontally.
*Better comboability - now the player can cancel any of Minion Pig's normals into a different normal.

-v1.2 (October 15, 2022)
*One Special and Hyper now have sound playing.
*Added a Hyper portrait.
*Two Specials have now been made into light, medium and heavy versions.
*Fixed hurtbox placement for some guarding animations.
*New victory quotes.
*New A.I. - mostly using Specials a bit away, but can still use them next to the opponent.

-v1.0.5 (August 11, 2022)
*Fixed the disappearing issue if (especially) a throw was performed on it (sometimes it might still disappear if thrown, but
I dunno which animation is it then).

-v1.0 (July 26, 2022)
*Everything - first release!

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2. CONTROLS
Light punch - X
Medium punch (Boxing Glove Box) - Y
Hard punch (Ballon) - Z
Light kick - A
Medium kick (Spin) - B
Hard kick (Knockdown) - C

Special moves:

Wood Frame Smash: D, DF, F, any punch
TNT Explosion: D, DF, F, any kick
TNT Launch: D, DB, B, any punch
Ride: D, DB, B, any kick

Hypers:

Boxing Glove Launch: D, DF, F, any two punches (Uses 1000 power)
TNT Drop: D, DF, F, any two kicks (Uses 2000 power)

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3. NOTES

1. Do not make a spriteswap/paletteswap of it
2. Do not edit it without my permission
3. Even if I give you permission to edit this, do not make any bad edits that I do not like at all.

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4. INSTALLATION

1. Unpack the character's folder and add it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: Minion Pig.

And here you go! Minion Pig should now appear anytime you start Mugen.

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5. CREDITS:
Rovio: For creating Minion Pig and the Angry Birds franchise.
Elecbyte: For creating such a wonderful fighting program.
You: For downloading it, of course.
